Projects

Haecksen - Production Design Teaser
A
childrens movie shot inside a computer game? What sounds like
an easy job is in fact the creation of a complete virtual world,
production design showing similarities to today's online games
while making it more interesting and exciting to watch, pushing
the envelope of interactivity for the director as well as his
cast. In early 2008 Niko film approached us, asking us for support,
doing something fresh. The first step in designing the virtual
world was to create a custom in-house script package that would
randomly create unique and gigantic city scapes from
architectural accurate base geometry. CG Supervisor Christian
Pundschus designed the look, making it smooth and artificial while
blending in real life details like advanced lighting. Technical
director Kariem Saleh created the script suite "urban grid",
easily putting together vast sets in seconds. Anna Marschall provided
the professional architectural knowledge, creating a huge number
of models for all types of buildings.
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